Assets/PixelateStudio/PixelatePro/_Samples:
Sample Pixelate Assets
Select one, look at the Preview at the bottom of the Inspector, and click Export. No setup is needed. The exported files go next to the sample, in_Samples/Pixelate Assets.
The sample materials use a small unlit shader,
Pixelate Pro/Samples/Unlit (Source Art/Shaders/PixelateSampleUnlit.shader), so the samples look the same in URP and the Built-In Render Pipeline. All shading comes from Pixelate Pro’s own Lighting effect.
Style Profiles
Nine looks you can drop onto any Pixelate Asset. Drag one onto the Style Profile field of a Pixelate Asset, and the Preview updates right away. All of them use 32 pixels per unit, except UnityChan (48) and Linework (64, so its lines stay fine).
The 1 px outlines of Golden Hour, Moonlit, Ember and Sorbet use the darkest color of the profile’s palette (Darkest Palette Color). Linework draws its lines in fixed colors, snapped to Nyx8; see Lines. Golden Hour, Dusk, Moonlit, Ember, Sorbet and Terminal have Export Lit Sprites and Palette Affects Lighting on and Export Normal Map off: the exported sprites carry their shading in palette colors, and no normal maps are written. See Lighting to change that.
New Pixelate Assets link the sample Default profile when you haven’t set a Default Style Profile in Settings and haven’t linked a profile of your own in a Pixelate Asset’s Inspector yet. The other sample profiles are never picked for you. See The default profile for new assets.
Palettes
Fifteen Pixelate Palettes for the Color Palette and Palette Swap effects. To use one, set a Color Palette effect’s Mode to Custom and pick the palette in Custom Palette.
See Palettes to edit them or import your own
.gpl, .pal or .hex files.
Camera Rigs
A Camera Rig is a reusable set of camera views. Link one in the Camera Rig field under Pixelate Asset Settings > Rendering. See Camera Rigs.Use the samples in your own project
The samples are part of the package. A Pixelate Pro update overwrites them, and you may want to delete the_Samples folder later. So copy what you want to keep before you change it.
1
Duplicate
Select the sample in the Project window and choose Edit > Duplicate (Ctrl+D, or Cmd+D on macOS).
2
Move the copy
Drag the copy into your own folder and rename it.
3
Use the copy
Edit and assign the copy instead of the original. A copied Pixelate Asset exports next to its new location.
Removing or restoring the samples
You can delete the_Samples folder at any time. Assets you created yourself don’t depend on it, unless they link a sample profile, palette or Camera Rig. Copy those first, as described above, and link the copies. Check especially for the sample Default profile, which new Pixelate Assets link when you have no profile of your own (see the note under Style Profiles). The Pixelate Browser’s Profile filter shows which assets use it.
To get the samples back, import the Pixelate Pro package again and select only the _Samples folder in the Import Unity Package window.
Credits
Twelve of the sample palettes were made by the artists below and published on Lospec. Their colors and order are unchanged. Thank you to their authors. The same list is inThird-Party Notices.md in the package folder. Mono Gameboy, Retro 16 and Warm Earth 8 were made for Pixelate Pro.
Next steps
Quick start
Export your first sheet from a sample or your own model.
Style Profiles
Build your own look from the sample profiles.