Do I need a scene, a camera or Play Mode?
Do I need a scene, a camera or Play Mode?
No. Pixelate Pro captures in the background from the Pixelate Asset alone. It never needs Play Mode and never leaves objects in your scenes.
Does Pixelate Pro change my models or materials?
Does Pixelate Pro change my models or materials?
No. It renders your source with its own materials and never edits them. The look comes from effects applied after capture.
Does the exported result match the Preview?
Does the exported result match the Preview?
Yes. The Preview and Export use the same rendering, so the exported sheets match the Preview pixel for pixel. Save GIF uses it too.
Do I need Pixelate Pro in my game build?
Do I need Pixelate Pro in my game build?
No. Exported sprite sheets, Animation Clips, Animator Controllers and Sprite Libraries are standard Unity assets.
How do I make the pixels bigger or smaller?
How do I make the pixels bigger or smaller?
Sprite size in pixels is Cell Size × Pixels Per Unit. For chunkier pixels, lower Pixels Per Unit on the Style Profile. For more detail, raise it. The Output line under Cell Size shows the result.
How do I export 8 directions for a top-down character?
How do I export 8 directions for a top-down character?
In Rendering, open Add Directions in the Views header and choose 8 Directions. Set the first view’s X rotation to the camera tilt you want first; new views use it. To reuse the views on other characters, click Save As… to make a Camera Rig. See Camera views and directions.
Why do my sprites jitter or slide between frames?
Why do my sprites jitter or slide between frames?
Every frame of a sheet uses the same camera, cell and pivot, so the sprite itself never shifts. If the character drifts inside the cell, the clip probably moves it forward. Use an in-place version of the clip.
Can I use palettes from Lospec?
Can I use palettes from Lospec?
Yes. Download the
.gpl, .pal or .hex file (or the PNG) into your project and assign it. See Palettes.Where do exported files go?
Where do exported files go?
By default into a folder named after the File Name, next to the Pixelate Asset:
{asset folder}/{File Name}/{Clip}/. Set Output Folder to export somewhere else inside Assets.Will re-exporting break my references?
Will re-exporting break my references?
No, when Overwrite Existing is on. Sheets, sprites, Animation Clips, the Animator Controller and the Sprite Library are updated in place, so prefabs and scenes that use them keep working. Transitions and parameters you added to the controller are kept.
Does Pixelate Pro support HDRP?
Does Pixelate Pro support HDRP?
No. Pixelate Pro supports URP and the Built-In Render Pipeline. See Compatibility.
Can I write my own effect?
Can I write my own effect?
Yes. See Extension authoring.
Does Pixelate Pro collect data?
Does Pixelate Pro collect data?
No. There is no telemetry. The optional update check only reads the public Asset Store page. Turn it off in Pixelate > Settings (Check for Updates On Startup).