# Pixelate Pro > Turn 3D models, prefabs and particle effects into pixel-art sprite sheets inside the Unity Editor. - [Pixelate Pro](https://docs.pixelatestudio.tomblack.ca/index.md): Turn 3D models, prefabs and particle effects into pixel-art sprite sheets inside the Unity Editor. - [Quick start](https://docs.pixelatestudio.tomblack.ca/quickstart.md): Create a Pixelate Asset from a model, preview it and export sprite sheets in under a minute. - [Compatibility](https://docs.pixelatestudio.tomblack.ca/help/compatibility.md): Supported Unity versions, render pipelines and optional packages. - [Pixelate Asset](https://docs.pixelatestudio.tomblack.ca/guides/pixelate-asset.md): Every setting of a Pixelate Asset: source, rendering and camera views, animation or particles, and output. - [Style Profiles and overrides](https://docs.pixelatestudio.tomblack.ca/guides/style-profiles.md): Share one pixel-art look across many Pixelate Assets, and change single values per asset with overrides. - [Preview](https://docs.pixelatestudio.tomblack.ca/guides/preview.md): Check the exact export output in the Inspector preview: views, clips, draw modes and Save GIF. - [Palettes](https://docs.pixelatestudio.tomblack.ca/guides/palettes.md): Import .gpl, .pal and .hex palette files, create and edit Pixelate Palettes, and use them for color limiting and swaps. - [Pixelate Browser](https://docs.pixelatestudio.tomblack.ca/guides/browser.md): Browse every Pixelate Asset, Style Profile, Palette and Camera Rig in your project, see which assets need exporting, and validate, export or restyle many at once. - [Settings](https://docs.pixelatestudio.tomblack.ca/guides/settings.md): Project Settings > Pixelate: what new Pixelate Assets start with, where the Browser creates assets, and the per-computer options. - [Color Adjustments](https://docs.pixelatestudio.tomblack.ca/effects/color-adjustments.md): Adjust exposure, contrast, saturation and hue before the palette is applied. - [Color Palette](https://docs.pixelatestudio.tomblack.ca/effects/color-palette.md): Limit sprites to a palette built from the source's own colors, or to a palette you choose. - [Lighting](https://docs.pixelatestudio.tomblack.ca/effects/lighting.md): Shade sprites with fixed lights, preview normals, bake light into sprites, and export normal maps for URP 2D lights. - [Pixel Cleanup](https://docs.pixelatestudio.tomblack.ca/effects/pixel-cleanup.md): Remove stray single pixels and pinholes so sprites read like hand-made pixel art. - [Dithering](https://docs.pixelatestudio.tomblack.ca/effects/dithering.md): Blend between neighboring palette colors with ordered dither patterns. - [Lines](https://docs.pixelatestudio.tomblack.ca/effects/lines.md): Draw pixel lines: an outline around the sprite, an inline, and interior lines from colors, normals, and depth. - [Palette Swap](https://docs.pixelatestudio.tomblack.ca/effects/palette-swap.md): Recolor sprites slot by slot through a second palette, for skins, teams and color cycling. - [Troubleshooting](https://docs.pixelatestudio.tomblack.ca/help/troubleshooting.md): What Pixelate Pro's validation messages mean and how to fix them. - [FAQ](https://docs.pixelatestudio.tomblack.ca/help/faq.md): Answers to common questions about Pixelate Pro. - [Extension authoring](https://docs.pixelatestudio.tomblack.ca/reference/extensions.md): Write your own Pixelate Pro effect: settings, validation, pixel processing and assembly setup. This documentation is built and hosted on [Mintlify](https://mintlify.com), a developer documentation platform.