First release
The first release of Pixelate Pro: turn 3D models, prefabs and particle systems into pixel-art sprite sheets inside the Unity Editor.
Capture
- Pixelate Assets turn a model, prefab or particle system into sprite sheets. Assets > Create > Pixelate > Pixelate Asset sets up the source, framing, clips and a Style Profile from the selection.
- Animation clips with their own frame rate and speed, and particle systems captured over time.
- Camera views for any number of directions, with Add Directions for 4, 8 or 16 views, and reusable Camera Rigs.
- Capture runs in the background in the Editor. No Play Mode, and nothing is added to your scenes.
Preview
- A live Preview in the Inspector that matches Export pixel for pixel, with clip and view menus, playback (Space), and Lit, Unlit and Normal draw modes.
- Save GIF for sharing animations.
- Previews in the Project window, the Pixelate Browser and Unity’s object picker.
Style Profiles and effects
- Style Profiles share one look across many assets, with per-asset overrides for single values and for turning an effect on or off.
- Seven built-in effects in a fixed pipeline: Lighting, Color Adjustments, Color Palette, Pixel Cleanup, Dithering, Lines and Palette Swap.
- An extension API for your own effects.
Palettes
- Pixelate Palettes you can create, edit and sort, and import from
.gpl,.paland.hexfiles or PNG palette strips. - Auto palettes built from each source’s own colors.
Export
- PNG sprite sheets, sliced and imported with Point filtering and the right Pixels Per Unit.
- Optional Animation Clips, Animator Controller and Sprite Library.
- Normal maps linked as
_NormalMapsecondary textures for URP 2D lights. - Configurable output folder and File Name Pattern, pivots, and in-place updates that keep your references working.
Pixelate Browser
- One window for every Pixelate Asset, Style Profile, Palette and Camera Rig in the project, with search, filters, export status, batch Validate and Export, and Assign Style Profile.
Project settings and samples
- Edit > Project Settings > Pixelate for defaults of new assets, where the Browser creates new items, export defaults, the startup update check and Project window previews.
- Samples: three Pixelate Assets (Chest, UnityChan and Fire), eight Style Profiles, 15 palettes and four Camera Rigs.
Help
- Pixelate > Samples, Pixelate > Documentation and Pixelate > Get Help on Discord.
- The help icon of every Pixelate Inspector, effect and the Project Settings > Pixelate page opens the matching page of this documentation.
Compatibility
- Unity 6.0 LTS and newer, with the Built-In Render Pipeline or URP. See Compatibility.