Source and animation
Style Profile
Camera views
Output and Export
If Export reports a Unity import problem (for example “Unity did not create a TextureImporter”), refresh the project with Assets > Refresh and export again.
Effects
Common questions
Only part of my model is in the sprite
Only part of my model is in the sprite
Cell Size is too small or the camera is off-center. Increase Cell Size, and use Camera Offset (usually Y) to center the model. Assets made with Create > Pixelate > Pixelate Asset from a model are framed for you.
My character is facing away from the camera
My character is facing away from the camera
Views look at the source’s front at Rotation Y 180. If your model faces a different axis, rotate the views, or use Add Directions and pick the view you need.
Lit preview requires an enabled Lighting effect
Lit preview requires an enabled Lighting effect
Lit and Normal need an enabled Lighting effect on the Style Profile. Add it with Add Effect.
The Browser says Export Outdated right after I changed a material
The Browser says Export Outdated right after I changed a material
That is expected. Pixelate Pro notices changes to the source’s materials and textures, not only the Pixelate Asset. Export again to bring the sprites up to date.
Sprites look blurry in my scene
Sprites look blurry in my scene
Turn on Pixelated in the Style Profile’s Profile Settings and export again, so the sprites use Point filtering. Also check that your camera and Canvas don’t scale sprites by non-whole amounts.