What an effect is
Effects live in a Style Profile. Every Pixelate Asset that links the profile uses its effects, so one change restyles every character, prop and particle effect that shares the profile. Each effect works on the finished frame at the sprite’s final size, after the source is captured. Effects never change your models, materials or scenes, and the Preview, Export and Save GIF all run the same effects, so what you see in the Preview is what you export.Built-in effects
Add an effect with Add Effect at the bottom of the effect list. The menu is searchable and grouped by category: Lighting, Color (Color Adjustments, Color Palette, Palette Swap) and Stylization (Pixel Cleanup, Dithering, Lines). A profile can hold each built-in effect once.
Every profile also has Profile Settings (Pixelated and Pixels Per Unit). It is always first, and you can’t remove or turn it off. See Style Profiles.
Processing order
Effects always run in a fixed order. You never arrange them, and the Inspector lists them in that order so you can read the stack from top to bottom: Profile Settings, Lighting, Color Adjustments, Color Palette, Pixel Cleanup, Dithering, Lines, Palette Swap. What actually runs depends on whether the frame is lit:- Unlit
- Lit
- Normal
Used by the Unlit Preview mode, and by Export when Lighting’s Export Lit Sprites is off (the default).
- Color Adjustments
- Color Palette
- Pixel Cleanup
- Dithering
- Lines
- Palette Swap
Color Adjustments always runs before Lighting, even though Lighting is listed first. That way your color grade changes the base colors, not the light.
How effects depend on each other
Some effects need another effect in the same profile, or change how another one behaves.
Effects also feed each other:
- Color Adjustments → Color Palette. An Auto palette is built from the adjusted colors. When you change Color Adjustments, an Auto palette you haven’t edited regenerates itself once you stop dragging. An edited Auto palette shows Auto palette is stale instead, so your edits are never lost without asking.
- Lighting → Color Palette. Palette Affects Lighting decides whether the palette snaps the lit result or the base colors. See Lighting.
- Color Palette → Pixel Cleanup, Dithering, Lines. Pixel Cleanup copies neighboring pixels, so it never adds colors. Dithering mixes neighboring palette colors. Lines with Indexed on snap line colors to the palette.
- Lines → Palette Swap. Palette Swap runs last, so lines drawn in palette colors are recolored too.
Change an effect for one asset
The profile owns the effect list. Add Effect, Remove and Reset change the profile, even when you use them from a Pixelate Asset’s Inspector, so every asset that uses the profile follows. A note under Add Effect names the profile and how many Pixelate Assets use it. Everything else in a Pixelate Asset’s Inspector can be changed for that asset only, with overrides:- Turn an effect on or off with the checkbox in its header. In a Pixelate Asset’s Inspector this is an override: it applies to this asset only, and a blue bar at the left of the header marks it. To follow the profile again, choose Revert On/Off Override in the effect’s ⋮ menu.
- Change a value: tick the checkbox to the left of a field to give this asset its own value. Untick it to follow the profile again. ALL and NONE above an effect’s fields tick or untick every value override of that effect.
- Apply Overrides copies the asset’s on/off choices and values into the profile. Revert Overrides drops them all.
Start from a sample look
The nine sample Style Profiles in_Samples/Style Profiles are good starting points. Select a sample Pixelate Asset, link a profile, and read its effect stack in the Inspector. Samples lists the effects and key settings of each one.
Write your own
Programmers can add custom effects that appear in Add Effect next to the built-in ones. See Extension authoring.Next steps
Color Palette
The biggest single step toward pixel art.
Lighting
Shading, baked light and normal maps.
Style Profiles
Share a look and change single values per asset.
Troubleshooting
What the warnings mean and how to fix them.