- Color Palette in Custom mode limits sprites to the palette.
- Palette Swap replaces colors slot by slot with another palette.
Import a palette file
Drop a palette file into your project, for example one downloaded from Lospec. Pixelate Pro imports these formats with no extra steps:
The file becomes a palette you can assign right away. Colors keep the file’s order, and any alpha is dropped.

{name} Editable.asset next to the file.
If a file has lines Pixelate Pro can’t read, the Console lists them with the line number and how to fix it; the rest of the colors still import. Binary .pal files aren’t supported: export the palette as JASC-PAL, .gpl or .hex instead.
Create a Pixelate Palette
- From an image: select a palette strip PNG (a Sprite or Texture2D) and choose Assets > Create > Pixelate > Pixelate Palette.
- From an Auto palette: click Export on a Color Palette effect in Auto mode.
- From a palette image already assigned as Custom Palette or Match Palette: click Create Pixelate Palette in the effect. It creates
Palette_{image name}.assetnext to the image and assigns it.
Edit a palette
Select a Pixelate Palette in the Project window. Its Inspector lists the Palette Slots:- change a slot’s color with the color field or the eyedropper;
- drag slots to reorder them, and use + / - to add or remove slots;
- Sort reorders all slots by hue, saturation, brightness, luminance, RGB, red, green or blue, or inverts the order;
- Export PNG saves the palette as a PNG color strip, handy for art tools.