Skip to main content
This page takes you from a 3D model to sliced sprite sheets with default settings. The defaults already look like pixel art, so you can tune later. You need: Unity 6.0 LTS or newer with the Built-In Render Pipeline or URP, and a model, prefab or particle prefab in your project.
1

Create a Pixelate Asset from your model

In the Project window, select one or more models, prefabs or particle prefabs. Then choose Assets > Create > Pixelate > Pixelate Asset (also in the Project window’s right-click Create menu).Pixelate Pro creates one Pixelate Asset per source, next to it, named after the source ({source name}.asset). Each new asset is ready to preview:
  • Source is assigned.
  • Cell Size and Camera Offset are fitted around the model so the whole thing is in frame.
  • Animation clips the model imports are added to Animation.
  • A Style Profile is linked. If your project has none of its own yet (the sample profiles don’t count), Pixelate Pro creates StyleProfile_Default with an automatic color palette and lighting.
The first new asset is selected, so its settings open in the Inspector.
2

Look at the Preview

The Preview sits at the bottom of the Inspector. It shows exactly what Export writes. Use the toolbar to pick a clip, press play, switch the camera view, or switch between Lit, Unlit and Normal.Inspector Preview showing a running pixel-art character, with the clip menu, play button, view menu, draw mode menu and gear menu in the toolbarIf the preview is not open, drag the Preview bar at the bottom of the Inspector up, or click it.
3

Export

Click Export at the top of the Inspector. A short status message appears under the button when it finishes, for example Exported 4 textures and 2 animation clips.By default the sprites land next to your Pixelate Asset:
Every sheet is imported as a Sprite (Multiple), sliced on a fixed grid, with Point filtering and your profile’s Pixels Per Unit.
Drag one of the exported .anim files onto a GameObject that has a SpriteRenderer, press Play, and the character runs.
Want to see finished setups first? Choose Pixelate > Samples, select any sample Pixelate Asset and click Export. Pixelate > Quick Start shows a short version of this page inside Unity.

Next steps

Add directions

Capture 4, 8 or 16 directions for top-down characters.

Tune the look

Change palette, lines, dithering and lighting for every asset that shares the profile.

Game-ready outputs

Animator Controllers, Sprite Libraries and normal maps for 2D lights.

Many assets at once

Validate and export a whole project from the Browser window.