> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pixelatestudio.tomblack.ca/llms.txt
> Use this file to discover all available pages before exploring further.

# Pixelate Pro

> Turn 3D models, prefabs and particle effects into pixel-art sprite sheets inside the Unity Editor.

Pixelate Pro converts your 3D content into game-ready pixel-art sprites. You pick a model, prefab or particle prefab, check the result in the Inspector preview, and press **Export**. Pixelate Pro writes sliced sprite sheets, and optionally Animation Clips, an Animator Controller, a Sprite Library and normal maps for 2D lights.

Everything happens in the Editor, in windows you already use: the Project window, the Inspector and its preview. You don't need a capture scene, a camera setup or Play Mode.

<img src="https://mintcdn.com/pixelate-studio/DbhZ9NuI41cwifFq/images/effect-color-palette.png?fit=max&auto=format&n=DbhZ9NuI41cwifFq&q=85&s=ff4658808f521b4473d790d795082152" alt="The same running character rendered with no palette, an automatic 10-color palette, and three custom palettes" width="1152" height="840" data-path="images/effect-color-palette.png" />

## How it works

<Steps>
  <Step title="Create a Pixelate Asset">
    A Pixelate Asset is a project asset that describes one thing to turn into sprites: its source, camera views, animation clips and output settings.
  </Step>

  <Step title="Link a Style Profile">
    A Style Profile holds the look: pixels per unit and a stack of effects such as Color Palette, Lighting and Lines. Many assets can share one profile, so your whole cast stays consistent.
  </Step>

  <Step title="Preview">
    The Inspector preview shows the exact output, pixel for pixel, for any view, clip and frame.
  </Step>

  <Step title="Export">
    Export writes PNG sprite sheets, already sliced and imported with the right settings, next to your asset or into a folder you choose.
  </Step>
</Steps>

## Where to start

<Columns cols={2}>
  <Card title="Quick start" icon="rocket" href="/quickstart">
    Your first sprite sheet in under a minute.
  </Card>

  <Card title="Pixelate Asset" icon="box" href="/guides/pixelate-asset">
    Every setting of a Pixelate Asset, section by section.
  </Card>

  <Card title="Style Profiles" icon="palette" href="/guides/style-profiles">
    Share one look across many assets, with per-asset overrides.
  </Card>

  <Card title="Troubleshooting" icon="life-buoy" href="/help/troubleshooting">
    What each validation message means and how to fix it.
  </Card>
</Columns>

## What Pixelate Pro is not

Pixelate Pro is an Editor tool. It doesn't add runtime components to your game, capture during Play Mode, or paint pixels by hand. See [Compatibility](/compatibility) for supported Unity versions and render pipelines.


This documentation is built and hosted on [Mintlify](https://mintlify.com), a developer documentation platform.